The best in educational toys throughout the 1980s was definitely the personal computer. Probably not known to most parents at the time, personal computers were poised to completely take over the world in another ten years, and possessing one in the house could give one’s child a headstart on the brave new world of tomorrow.
In fact, it has so transpired that most of today’s jobs in information technology are in fact staffed by individuals whose early fascination with computers has now lead to careers developing software, installing hardware, or managing networks.
Unfortunately in the case of many others, however, such educational toys became nothing more than a home arcade. Of course, the scope of genres available encompassed more than just simple shoot-’em-ups, and entertainment itself was but one category among others like productivity (accounting software like VisiCalc) and art (greeting card makers like The Print Shop), nevertheless for the many kids who owned a computer during the eighties, it was all about games, games, games.
What a lost opportunity, if there ever was one! It was a great tragedy, too, for the parents who in all earnesty believed that they were buying educational toys, for personal computers were not low cost back then!
Even the popular Commodore 64, with a floppy disk drive, monitor, and printer, ran about nine hundred dollars – during a period when pizza was less than a dollar a slice and most comic books no more than seventy-five cents!
That is over fifteen hundred dollars in today’s money, adjusting for inflation; that’s a lot for a CPU, monitor, and printer. That’s a lot for a glorified gaming console. The computer is one of fascinating case of an “educational toy” ever in history. It truly is the only educational toy that is truly both, and yet could very easily be used exclusively as just one or the other.